WOT secrets - how to choose a server. Where are the World of Tanks game clusters located? When will wot servers be available?

You can find out the IP by domain name using the nslookup command in the Command Line.
For this: Start - Run - cmd - nslookup , Where - this is the server name, for example login.p1.worldoftanks.net

Result

Nslookup login.p1.worldoftanks.net Server: google-public-dns-a.google.com Address: 8.8.8.8 Untrustworthy response: Name: login.p1.worldoftanks.net Addresses: 178.20.235.129 178.20.235.151 178.20. 235.173 178.20.235.189

In this case, the IP addresses of login.p1.worldoftanks.net are as follows:

178.20.235.129
178.20.235.151
178.20.235.173
178.20.235.189

Choosing the Best Server

Using the Ping command

To find out which server is better to play WOT on, you need to open the Command Line: Start - Accessories - Command Prompt and write ping IP(where IP is the server address).

Team results ping 178.20.235.180 from Moscow

C:\Users\ping 178.20.235.180 Pinging 178.20.235.180 with 32 bytes of data: Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Ping statistics for 178.20.235.180: Packets: Sent = 4, Received = 4, Lost = 0 ( 0% loss), Approximate round trip times in milli-seconds: Minimum = 3ms, Maximum = 3ms, Average = 3ms

However, it is easier to check the ping to the server using a domain name, since the IP addresses behind it can be changed.

Team results ping login.p1.worldoftanks.net

C:\Users\ping login.p1.worldoftanks.net Exchange of packets with login.p1.worldoftanks.net with 32 bytes of data: Reply from 178.20.235.189: number of bytes=32 time=2ms TTL=127 Reply from 178.20.235.189: number of bytes=32 time=2ms TTL=127 Reply from 178.20.235.189: number of bytes=32 time=2ms TTL=127 Reply from 178.20.235.189: number of bytes=32 time=1ms TTL=127 Ping statistics for 178.20.235.189: Packets : sent = 4, received = 4, lost = 0 (0% loss) Approximate round trip time in ms: Minimum = 1ms, Maximum = 2ms, Average = 1ms

It is possible to run a ping check automatically for several servers.

To do this you need to do the following:

  1. Create a file Text document.txt
  2. Add the code below into it
  3. Rename it to ping.bat
  4. Launch

Code to insert into a text document

@echo off color 0a @echo=============Server RU1============ =========#################### @ping.exe login.p1.worldoftanks.net @echo======== =====================Server RU2=====================###### ############## @ping.exe login.p2.worldoftanks.net @echo========= ======Server RU3======####################### @ ping.exe login.p3.worldoftanks.net @echo============================Server RU4======= ==============#################### @ping.exe login.p4.worldoftanks.net @echo=== ==========================Server RU5=====================# ################### @ping.exe login.p5.worldoftanks.net @echo================== ===========Server RU6======================################ #### @ping.exe login.p6.worldoftanks.net @echo===============Server RU7== ====================###################### @ping.exe login.p7.worldoftanks.net @echo============================================Server RU8================================================================= ====#################### @ping.exe login.p8.worldoftanks.net @echo============= ================Server RU9====================================########### ######### @ping.exe login.p9.worldoftanks.net @echo============================ =Server RU10====================================################### @ping.exe login.p10 .worldoftanks.net @echo ========================================================== ==============#################### @pause

Result

Using the PingCheck program

The program will help you determine which RU is better to play WoT on. PingCheck. It was published by the developer relatively recently, but has already gained popularity. The software supports checking multiple servers simultaneously. In addition to World of Tanks game clusters, the program can also check World of Warplanes game clusters for availability. A feature of the program is its simplicity and beautiful design.
Requires Microsoft .NET Framework 4.0 to work

Screenshot

Using the WoT Ping Server program

Despite the simplicity and reliability of the methods described above for determining the best server or ping for World of Tanks, the most understandable for the user will be to use a specialized utility WoT Ping Server. Program WoT Ping Server designed to analyze the quality of the Internet connection with ten game servers. The program has an intuitive interface and multilingual support, which allows you to determine the most suitable server for a comfortable game in a couple of clicks.
The advantage of this program is that it works on a clean operating system, that is, it does not require the installation of additional software. Test results are displayed in the form of a histogram. It is possible to run an extended connection test.

Screenshot

Using the WoT Ping Clusters program

The advantages over analogues are that in addition to text, the ping is also displayed in the form of a graph.
For connection stability, a cluster is calculated in which packet loss is minimal or completely absent.
And the most suitable server based on ping results is displayed in recommendations.
A configuration file has been implemented, which means you can add an unlimited number of clusters (servers).
It is possible to choose the number of attempts and the interval between them.
Requires installation to work

Today we will try to understand the theme of the servers of our favorite game World of


Introduction

Hello dear friends, today we will try to understand the theme of the servers of our favorite game World of Tanks, and at the same time we will try to teach you not only to find the optimal ping for your location, but also to understand the structure of existing servers.

Clusters and servers, what are you talking about?

If you refer to Wikipedia, then we can say that a cluster is a certain segment that unites a group of computers; accordingly, these computers are united by high-speed communication channels and perform the functions of a hardware unit. If translated into gaming language, then this group of computers recreates a certain game world.

The cluster itself is a fairly large unit in terms of how much information it can contain and transmit, combining the activities of the servers that are actually part of it. A long time ago, when dinosaurs were still running around the planet, and the developers understood why they were creating and improving their game, so - in these most wonderful times, the World of Tanks game had only one cluster. At first it included one server, then two more were added - RU2 and RU3, then the number of servers increased even more and they had to be combined into new clusters. The thing is that the WoT gaming world has grown to hundreds of thousands of people around the world, and this required a significant expansion of server capacity and coverage. This is how Korean, Chinese, European and American servers appeared, not to mention several servers in the CIS.

Due to the particular popularity of the game in our territories (although now China is also showing noticeable growth and it is possible that when everyone gets tired of the game here, it will experience a boom in the Middle Kingdom), the largest number of servers are located in the Russian Federation. Thanks to this, any resident of the former USSR can choose the “fastest” server for themselves, and this speed can be determined by ping, that is, the delay of the signal from the client to the server; the lower it is, the more comfortable it is to play. But let’s start in order, let’s talk about servers, so we all know that now there are about nine “ruin” servers and this is the absolute majority compared to other segments, but what about the situation, for example, on the European server?

EU server

No matter how hard the developers tried to promote their game in the European direction, but alas, either the game has too few graphics worthy of a bourgeois, or the game is too ascetic, but the same Germans prefer to play Battlefied and Kolda, absolutely not paying attention to the steel giant from Belarus . However, at the moment Europe has received two servers, one of them is located in Munich (Germany), and the second in Amsterdam (Holland). What’s also interesting is that the server declared as a “rush” server, RU3, is actually based in Frankfurt on Main, that is, also in Germany. So our compatriots living in Vaterland can easily play on this server using the RU client.

EU1 - Germany, Munich (login.p1.worldoftanks.eu), 213.252.131.21, 213.252.131.31, 213.252.131.41, 213.252.131.51

EU2 - Netherlands, Amsterdam (login.p2.worldoftanks.eu), 185.12.240.100, 185.12.240.110, 185.12.240.140, 185.12.240.150

Asian sector

Asians differ from Europeans in their greater interest in MMO games, and therefore it is expected that the degree of interest in tanks here is a little higher. However, the same Koreans are more accustomed to MMMORPGs, which are full of all sorts of goodies - a bunch of achievements, items, various armor, weapons and spells with a couple of combat skills. There is too little of this in World of Tanks, the game is very ascetic, and the only interest lies in grinding for a long time and getting to the top. Many find themselves in improving statistics and practicing various tactics. All this is good, but for Asians spoiled by variety it will not be enough, so things are moving slowly there. The situation with China is much better, even though it is a very isolated country with a lot of restrictions on the Internet, it is also worth taking into account the peculiarities of the language and that in Singapore, for example, the English-speaking segment is much better developed. However, we know for sure that there are two servers on the territory of the PRC, and according to some data there are as many as 4 of them. Considering the Chinese people’s interest in new games (and also the fact that they have a line of tanks) and the country’s huge population, there is potential for development in this direction.

CH1 - China, Hebei (Shijiazhuang) (221.192.143.165) (wotcn1-slave-165.worldoftanks.cn)

CH2- China, Shanghai (114.80.73.87) (wotcn2-slave-87.worldoftanks.cn)

SEA1 - Singapore (login.worldoftanks-sea.com), 103.9.183.37

ROK1 - Korea, Seoul (login.worldoftanks.kr), 121.78.67.11, 121.78.67.21, 121.78.67.31

Figure 1. List of Chinese servers.

Great Russian cluster

We think that there is no need to explain for a long time that the game became popular primarily in the CIS, especially in the Russian Federation, Belarus and Ukraine, it is here that the largest number of players and it is at their expense (including financial) that the game has developed and assumed such proportions . As a result, we have 9 servers at the moment, but it is possible that in five years there will be twice as many if the developers listen to the opinions of the players. According to various sources, more than a million players play on the ru-cluster, but in reality there are about 600-700 thousand unique users. Below you can see a list of servers and domain names.

RU1 - Russia, Moscow (login.p1.worldoftanks.net);

RU2 - Russia, Moscow (login.p2.worldoftanks.net);

RU3 - Germany, Frankfurt (login.p3.worldoftanks.net);

RU4 - Russia, Ekaterinburg (login.p4.worldoftanks.net);

RU5 - Russia, Moscow (login.p5.worldoftanks.net);

RU6 - Russia, Moscow (login.p6.worldoftanks.net);

RU7 - Russia, Moscow (login.p7.worldoftanks.net);

RU8 - Russia, Krasnoyarsk (login.p8.worldoftanks.net);

RU9 - Russia, Khabarovsk (login.p9.worldoftanks.net).

Figure 2. Detailed list of servers in the Russian, European, American and Asian segments.

American servers

Despite all the efforts of the developers, stupid nods to Uncle Sam (for example, the cancellation of the name of patch 9.11 due to attacks on the twin towers - not only does this have nothing to do with the game, but too few players play tanks here for this to be possible cause at least some reaction from the public), the tankers from VG failed to achieve obvious success here - two servers for huge and terribly rich states. Moreover, no more than 30,000 players play there, in general - very, very few. The same Battlefields and Call of Duty are played by millions, and huge queues line up for the next dose of action before Christmas. Despite the massive use of M4 Sherman tanks, this topic is far from the Americans; they are much more interested in ships and airplanes, which, by the way, , they didn’t go to the Ru-segment at all.

US1 - USA, Washington (login-p1.worldoftanks.com), 209.170.73.34, 209.170.73.54, 209.170.73.64

US2 - USA, Los Angeles (login-p2.worldoftanks.com), 162.213.61.85, 162.213.61.63, 209.170.73.70

Figure 3. The only WoWP RU server. RU-cluster - Russia, Moscow (login-ru.worldofwarplanes.com), 92.223.19.48, 92.223.19.53, 92.223.19.58.

It is precisely because of the low popularity of the game that only one server works for World of Warplanes, versus nine for WoT.

By the way, either out of respect for the bourgeoisie, or in order to attract more audiences, various promotions are often organized on European and American servers, and you will never see such freebies on the Ru-cluster. What a domestic player has to earn with blood and sweat, for the same Europeans does not require much effort, and sometimes even comes for nothing. Many, due to the attractiveness of this moment, as well as the fact that they have to play there against outright noobs, often switch to foreign servers. Are there any problems with this? – Yes, there are no special ones, the ping rarely exceeds 100, so you can play quite calmly. Even to distant States, the signal travels quite quickly, thanks to the powerful North Atlantic cable. But if you don’t know what to do and what to do, here are the instructions:

1. Since this is a different client, you will have to create a new account, that is, an account for RU servers is not suitable for the same European ones;

2. After simple manipulations with installing the European client (or American), just go to the EU server (or USA server) and you are in the game.

By the way, you can use for these purposes.

Finding the optimal ping

As many of you know, the lower the ping value, the better the quality of everything that is happening on the battlefield is displayed, and vice versa - a high ping will introduce delays into what is happening, so it will be more difficult for opponents to hit you (you will move jerkily on their screens) , but you yourself will not hit, for the same reason the signal is delayed.

In any case, you should know which server has the lowest ping, which will provide you with a comfortable game. Most often now players use mods that show the ping to each server, but there are tools that will allow you to find out it without even entering the game.

Manual method

The most difficult and most “fashionable” way is to work through the command line, it’s difficult, but you will feel much smarter than others. In fact, it’s not that difficult, you just need to think a little, but for those who are too lazy to think, there are special programs that will be discussed below.

So, open the command line either through the “Start” menu (click on “All Programs”, and then down the list, find “Accessories” and select “Command Prompt” from the list).

Figure 4. Selecting the command line through the Start menu

You can also press the key combination “Win ​​+ R” - the “Run” command will open, type “cmd” there (without quotes) and you will switch to command line mode.

In principle, you can select the “Run” command through the “Start” menu and enter the “cmd” combination there, although it is much easier to immediately select the command line itself, which is three points lower.

Figure 5. Checking ping via command line

In order not to completely confuse you, let's keep it simple - open the command line, then go to Figure 2 with a list of servers, where both IP and domain names are indicated. Since IP addresses can change periodically, it is more convenient to simply enter the domain name. Since we most often deal with RU servers, we perform the check for RU1 (but you can select any other server), and for this we find its domain name in the list, this is - login.p1.worldoftanks.net

Please note that the main difference in domain names is the change in the ordinal index “p” - for example, for the first server we type - login. p1.worldoftanks.net, and for the second server - login. p2.worldoftanks.net, that is, for the fifth server we will need to type - login. p5 worldoftanks.net. This applies to RU servers, but there are a number of small differences with foreign ones.

Firstly, regions with only one server do not have a serial index, for example, the Republic of Korea has the address – login.worldoftanks.kr. That is, there is no “r” that we see in the names of the domains of rush servers. If you are observant enough, you also noticed the change in ending - “kr” instead of “net” - this is a TLD name or top-level domain name, it denotes that the resource belongs to a certain area of ​​activity or territorial affiliation. In this case, “net” denotes belonging to a network resource (net-network, network), and kr is the TLD name of the Republic of Korea. The funny thing is that if European servers have the ending “EU” (for example - login.p1.worldoftanks. eu), then for American servers the top-level domain name is chosen as for commercial organizations - “com” (login.p1.worldoftanks. com). You can read more about the domain name system on the official Microsoft website.

In any case, there is nothing complicated here - you just need to correctly type the domain name of the WoT server and you will get the desired result. In our case, the reception and transmission time turned out to be equal, so the average value is no different from them, but if you have, for example, 40 for reception and 60 for output, then the average value will be equal to 50. What value is optimal? – In general, it is generally accepted that if the ping does not exceed 90, then everything is in order, but the lower the better, especially for fast games.

Simplified approach

If this approach is too complicated for you, then there are a number of programs that will do this for you easily and you don’t need to do anything special; in some cases, it’s enough to launch a program that will calculate everything itself.

From this list of programs you can select the one you are interested in and use it. Personally, we found WoT Pinger very convenient - how to launch it? - To do this, just download the program and run the executable file. Then in the menu you need to click on the “Check server availability” button and “voila”, you get complete and clear information. It’s very convenient and understandable, in addition, you can immediately select the cluster of interest (Russian, American, Asian) and even check the ping for two other VG projects - ships and airplanes.

Figure 6. Checking ping using the PingCheck program

The WotPingClusters program also looks quite interesting, the main difference is that in addition to demonstrating ping for all servers in the cluster, you are given advice on what the program thinks is optimal, and you can also see a graph of the exchange of information packets - the upper and lower values. As can be seen in Figure 7, the horizontal fluctuations of the curves are minimal, which indicates a generally smooth signal; no packet losses were noticed, which once again confirms the good quality of the connection. Why is this important - this way you won’t miss important game moments, for example an enemy shot, there will be no freezes or slowdowns in what is happening, that is, you will be able to adequately react to what is happening.

Figure 7. Checking ping using the WotPingClusters program

If this is also difficult for you, then download any collection of mods from well-known watermakers and select the necessary option by automatic installation - this way you can view the ping to the servers directly in the WorldofTanks client.

Summary

We hope you have learned a lot about this topic, but if you are still concerned about the issue of high ping, then you need to work in three main areas:

1. Check the quality of the connection with your provider - it often happens that either the communication line is outdated, or there are damaged sections of the line on the way to you, as a result, some information is lost and your ping sags.

2. Reinstall the WoT client - it often happens that due to incomplete removal of mods or their incorrect installation (as well as the installation of unnecessary functions), the game begins to produce worse ping values. Often, completely clearing mods helps, but sometimes you even need to reinstall the game. In general, try not to install a bunch of mods - the more additional information the client must provide, the higher the chance of a ping drop;

3. Check your computer for viruses and outdated/temporary files. It often happens that some kind of virus or Trojan “knocks” through your computer in the right place, and you don’t even know about it. As a result, your Internet traffic is occupied by excess flow, which can indirectly affect the game. It even happens that some viruses damage system files and then cause various system malfunctions, including reducing the performance of some applications and tanks are no exception. Clean your computer using an antivirus, and if that doesn’t help, do a clean installation of the system. Also, a cache clogged with garbage of temporary and outdated files can take over part of the computer’s virtual and RAM memory, this is insignificant, but it can affect the performance of the computer, and accordingly the game - clean the system of unnecessary files using the CCleaner utility, sometimes this has quite an effect noticeable on the performance of World of Tanks.

Figure 8. Overloading with some mod functions can cause ping drops

Remember that the performance of the game can largely depend on the state of your operating system, its cleanliness and orderliness, as well as the cleanliness of the WoT client, which can also indirectly be reflected in FPS and ping. Ping is more of a network problem, but insufficient care with your computer, poor and outdated wiring, overload of the client with mods can cause ping drops and, as a result, the comfort of the game will decrease, and to prevent this from happening, follow the instructions and tips that were given in this article.

5 years and 2 months ago Comments: 29


All players have their favorite server, and they play only on it, refusing to play on others, saying that: “I have no luck there.” Maybe. But when have you tried playing on other servers? For a long time. I advise you to try, maybe you’ll even have better luck.

But this directly depends on the server you have chosen. How does everything work in World of Tanks? We press the “W” button (move forward), our computer transmits information to the game server, this server confirms the action, and transmits information to ours and the computer of our allies (If we are in the light, then to the computers of our opponents). Why did I tell you this? "Elementary Watson". You see, each server is physically located in different places. What does it mean? For example: WE are located in Moscow (or near Moscow), and instead of choosing a server that is located in Moscow, we chose a server that is located, say, in Vladivostok. What will we get? And we, dear friends, will get a very long delay in the game, and also a high ping. And why? Yes, because information is transmitted quickly via the Internet, but when transmitted over long distances, it is still noticeable. In this case, the transmission goes through half of Russia, and as you know, this is not a small country, so the delays are significant.

The choice of server should be done according to this principle! Luck is a relative matter, it can come and it can go.


Where are the World of Tanks game clusters located?

Russia

  • RU1 - Russia, Moscow (login.p1.worldoftanks.net)
  • RU2 - Russia, Moscow (login.p2.worldoftanks.net)
  • RU3 - Netherlands, Amsterdam (login.p3.worldoftanks.net)
  • RU4 - Russia, Novosibirsk (login.p4.worldoftanks.net)
  • RU5 - Russia, Moscow (login.p5.worldoftanks.net)
  • RU6 - Russia, Moscow (login.p6.worldoftanks.net)
  • RU7 - Russia, Moscow (login.p7.worldoftanks.net)
  • RU8 - Russia, Krasnoyarsk (login.p8.worldoftanks.net)

Europe

  • EU1 - Germany, Munich (213.252.131.21, 213.252.131.31, 213.252.131.41, 213.252.131.51)(login.p1.worldoftanks.eu)
  • EU2 - Netherlands, Amsterdam (185.12.240.100, 185.12.240.110, 185.12.240.140, 185.12.240.150)(login.p2.worldoftanks.eu)

China

  • CH1 - China, Hebei (Shijiazhuang) (221.192.143.165) (wotcn1-slave-165.worldoftanks.cn)
  • CH2 - China, Shanghai (114.80.73.87) (wotcn2-slave-87.worldoftanks.cn)

According to information from Eurowiki:

  • CH1 - China, Langfang, Hebei Province(China Unicom, north)(221.192.143.171)(login.cn-n.worldoftanks.cn)
  • CH2 - China, Shanghai(China Telecom, center/east)(114.80.73.86)(login.p1.cn-s.worldoftanks.cn)
  • CH3 - China, Chengdu, Sichuan Province(China Telecom, southwest/northwest)(61.188.177.45)(login.p2.cn-s.worldoftanks.cn)
  • CH4 - China, Guangzhou, Guangdong Province(China Telecom, south)(183.61.253.44)(login.p3.cn-s.worldoftanks.cn)

USA

  • US1 - USA, Washington (209.170.73.34, 209.170.73.54, 209.170.73.64)(login-p1.worldoftanks.com)
  • US2 - USA, Los Angeles (162.213.61.85, 162.213.61.63, 209.170.73.70)(login-p2.worldoftanks.com)

Southeast Asian region

  • SEA1 - Republic of Singapore, Singapore (103.9.183.37)(login.worldoftanks-sea.com)

The Republic of Korea

  • ROK1 - Republic of Korea, Seoul (121.78.67.11, 121.78.67.21, 121.78.67.31)(login.worldoftanks.kr)

Vietnam

  • VN1 - Vietnam, Hanoi (117.103.201.18, 117.103.201.22, 117.103.201.12)(login.worldoftanks.vn)

Choosing the best server using the WOT Ping Server program


Despite the simplicity and reliability of the method described above for determining the best server, the most understandable for the average user would be to use the specialized utility WOT PING SERVER (Program Page). The WOT PING SERVER program is designed to analyze the quality of Internet connections with ten game servers of the WOT game. The program has an intuitive interface and multilingual support, which in turn allows you to determine the most suitable server for a comfortable game in a couple of clicks.

Choosing the Best Server Using Wot Ping Clusters


The advantages over other analogues are that the entire ping is displayed in the form of a graph and, to the right of it, in text format for clarity. Also, for a stable connection, a cluster is calculated in which packet loss is minimal or completely absent. But the most important advantage of the program is that the most suitable server is displayed in the results. The application is multi-threaded, so it does not freeze during pinging. A configuration file has been implemented, which means you can add an unlimited number of clusters (servers). It is possible to choose the number of attempts and the interval between them. (Official forum thread) System requirements - Microsoft.NET Framework 4

We create a small program for pinging servers

The easiest and most reliable way to ping servers is:
  1. Create a file Text document.txt
  2. Add the code below into it
  3. Rename it to ping.bat
  4. Launch
Code to insert into a text document for the RU region.
@echo off
color 0a
@echo============================================Server RU1================= ====####################
@ping.exe login.p1.worldoftanks.net
@echo============================================Server RU2================ ====####################
@ping.exe login.p2.worldoftanks.net
@echo============================================Server RU3=== ====####################
@ping.exe login.p3.worldoftanks.net
@echo============================================Server RU4================================================================ ====####################
@ping.exe login.p4.worldoftanks.net
@echo============================================Server RU5================================================================= ====####################
@ping.exe login.p5.worldoftanks.net
@echo============================================Server RU6================= ====####################
@ping.exe login.p6.worldoftanks.net
@echo============================================Server RU7================= ====####################
@ping.exe login.p7.worldoftanks.net
@echo============================================Server RU8================================================================= ====####################
@ping.exe login.p8.worldoftanks.net
@echo ================================================================ ===========####################
@pause
It should look something like:

Fortune


Oddly enough, most players make their choice precisely according to this principle. They are “lucky” on this server, and “unlucky” on another. Nonsense and nothing more. The game has nothing like it, and never will. However, sometimes it happens that there are only losses many times in a row, and he throws to the maximum possible level for this technique. In this case, changing the server is useful, since this server is dominated by levels that are not beneficial to us. Then you can go to another server, where the situation is the opposite: our levels dominate.

conclusions

  • The server must be selected according to the results of ping and tracing
  • We need to know 2 or 3 servers close to us, so that if we often get into the “top” rather than the “top”, we can change the server.

Special thanks to:

sawa262

little_boy_acc_green

I think that's all. Good luck tankers, and remember: “The main part of any weapon is the head of its owner”.

In addition to its gaming and national character, the location of servers in World of Tanks also has territorial significance. Players are distributed among gaming clusters - entire networks consisting of different computers, but representing a single whole.

This is done with the sole purpose of evenly distributing users throughout the game universe, as well as uniting players geographically belonging to the same geographical units for their full communication with each other.

It may also happen that the “native” server is overloaded, and it is vital to play

For players who find themselves in the above life situations, as well as for those who decide to diversify their gaming experience by fighting with foreign colleagues in the game, a list of servers has been created with their territorial reference and location.

By choosing a convenient server, you can easily get the desired result and entertain yourself with battles with interesting opponents.

Below is a list indicating the location of servers in World of Tanks not only in Russia, but also abroad

RU 1 – Located in Moscow, Russia.
RU 2 – Also located in Moscow, Russia.
RU 3 – The only Russian one located in Europe. Frankfurt, Germany.
RU 4 – Located in Russia, the city of Yekaterinburg.
RU 5 – Like the first two – located in Moscow, Russia.
RU 6 – Another server for Moscow, Russia.
RU 7 – Final server from the capital. Moscow, Russia.
RU 8 – City of Krasnoyarsk, Russia.
RU 9 – Located in Khabarovsk, Russia.
RU 10 – Located in the city of Pavlodar, Kazakhstan.

There are players who, due to circumstances, are in a territory that is not their permanent place of residence and, accordingly, an unfamiliar language environment.

SEA 1 – Location – Singapore, Republic of Singapore.
China:
CH 1 – Hebei Province, Langfang, China.
CH 2 – Another Chinese server in Shanghai, China.
CH 3 – Located in Sichuan province, famous for its mountainous terrain. Chengdu city, China.
CH 4 – Located in Guangdong Province, Guangzhou, China.

EU 1 – German server located in Munich, Germany.
EU 2 – Place of deployment – ​​Amsterdam, the Netherlands.

USA:

US 1 – American server. Wanshington, DC, USA.
US 2 – The server is located in Los Angeles, USA.

ROK 1 – Last on the list, is located in Seoul, Republic of Korea.

Dear tankers!

Today, World of Tanks servers are inaccessible to most players. It writes to some tankers that the session is not over and therefore does not allow them to enter the tanks, while others are put in a queue for connection, the length of which is measured in hours. Users who purchased a premium account simply cannot use it due to problems with the developers from Wargaming.

Let's figure it out, and when will there be an opportunity to play? We will answer this and other pressing questions on the topic of the inability to enter the game in more detail.

I can't get into the tanks

The problem is due to the fact that the server equipment used by Wargaming to operate the World of Tanks project today could not withstand the load and crashed. To find out why this happened, the best were sent developers to restore a crashed WOT server. For now access to tanks restored on 80% of equipment.

Session not finished

This problem is always relevant. Those players who frequently enter and exit the game may encounter the problem of an unfinished session in tanks and the inability to log in again. To solve this problem, just visit your personal account and reset all active sessions. However, according to World of Tanks technical support, this option does not always help.

In any case, the session will end sooner or later. Typically, the duration of a session before it is forced to end does not exceed 24 hours. After this, you will be able to freely enter the hangar.

World of Tanks doesn't work

Main reason for wot tanks not working lies in the insufficient bandwidth of the organizer’s server equipment. According to our data, some of the servers were transferred to the supertest of the next update, and therefore the load on the main clusters has increased many times and does not allow players to log in normally.

Queue in World of Tanks

Due to the large number of players and the small number of available clusters, a large queue of players formed at the entrance to the World of Tanks tanks. But in order to enter the tanks, you need to not only stand in line for a certain time, but also have time to take the vacant seat.

Don't forget that the tankers in the game also know about the problem with the entrance and are not going to give up their place to you. Therefore, the vast majority of users strive to use the maximum possible amount of playing time in tanks. As soon as one of the players leaves, his place is immediately taken by the one who is listed first in the queue to connect.

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