T 28 prototype guide from Jove. Video World of Tanks American tank destroyer T28 Prototype

T28 Prototype- American tank destroyer of the eighth level. It has a limited tower, this tank destroyer is very good in city maps, as it can thanks to the tower, and does excellent damage.

A little bit of history

The design of this tank was developed in 1945; it was supposed to be heavily armored. The gun was installed 105 mm T54E1, similar to the T28 tank. The body was made from 52 to 203 mm. They planned to install an engine the same as on the T28. 8-cylinder engine, with a power of 500 hp. During training tests, this tank was let down by the VVSS suspension; due to its heavy weight, it was necessary to change the suspension to HVSS. The crew consisted of five people.
These were: Commander, Gunner, Mechanic-Driver, Gunner - Radio Operator, Loader.

TTX (Tactical and Technical Characteristics)


The weapon is the most important thing. With the top gun 120mm AT Gun T53, with penetration of 248mm this is a regular bbshka, and with 297mm gold, we can easily penetrate our enemies at levels 8-9. The frontal protection is excellent (hull 203/51/51 mm, turret 203/127/101 mm) with such armor you can perfectly tank with your forehead on city maps, and the turret also allows you to successfully shoot from around corners.

Advantages and disadvantages

Pros:
- good armor for the forehead and turret;
- an excellent weapon, with excellent penetration;
- the presence of a tower, since not all tank destroyers have towers.

Minuses:
- not very good accuracy of the top gun;
- poor speed;
- low maneuverability;
- the tower is limited, does not rotate 360°;
- vulnerable places: stern and sides;
- high visibility.

Equipment and equipment

Crew

1. Commander: 1 – Sixth sense; 2 – Combat brotherhood.
2. Gunner:
3. Driver: 1 – Camouflage; - The Brotherhood of War.
4. Radio operator: 1 – Camouflage; 2 - Combat brotherhood.
5. Loader: 1 – Camouflage; 2 - Combat brotherhood.

Tactics and Application in Combat

Thanks to the powerful frontal armor of 203 mm, which is why we will often not be penetrated, we can easily tank from around the corner on city maps like Himmelsdorf.

With the help of a powerful gun with excellent penetration at this level, we can deal a huge amount of damage.
You can also sit in the bushes and defend the base. To do this, take it with you Stereo tube And Camouflage net. If possible, shoot from behind double bushes; this will help you not reveal your position, so you can actively help your allies in difficult situations.
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Vulnerabilities:


This tank can also try itself as a heavy tank, as I already said, due to its excellent frontal armor. This allows you to fight effectively in the city. But, due to the low dynamics, I do not recommend going into open spaces, as any other tank with high dynamics can spin us around. This is, after all, a tank destroyer; it is designed to deflate the base at the right time.

Conclusion

To summarize, we have excellent frontal armor, an excellent gun.
Even among 9 levels, we can greatly influence the outcome of the battle. But we need to take care of the sides and stern, as these are our weak points.
I recommend, if possible, download this tank, you will not only have fun, but also earn a lot of silver and .

Prepared by: Drawager

We're just as slow as the regular T28 (18km/h), and also have a mediocre turning speed in place (20˚/s). The main difference (not counting the turret) from the T28 is that we can install all the top equipment on the stock chassis. Frontal armor is excellent (hull 203/51/51 mm, turret 203/127/101 mm). The top gun is the same as on its brother, 120 mm AT Gun T53, level 10. The penetration of the T28 prototype is 248 mm and the damage is 400 HP, the minus of the turret arrangement of the gun is a decrease in the rate of fire (5.94 rounds/min), an increase in the aiming speed of 2.3 s, and the dispersion of the gun is slightly increased 0.39 m/100 m. If you have already examined all the equipment on the T95, then you only have to “open” the TOP chassis. The turret allows us to play “swing”, it has become more difficult to spin us, and we do not have to move and unmask ourselves when turning the gun.

pros

  • Frontal armor is the best at its level
  • Excellent top weapon
  • UVN at the level of American tanks
  • Presence of a tower

Minuses

  • Bad dynamics
  • Weak armor on the sides and stern
  • The wheelhouse is open, which means hello “suitcases” with full damage
  • Unlike our brother, we have high visibility

In World of Tanks, the t28 prototype is an art favorite. We also have terrible dynamics. Well, because we will often perform, then I consider it necessary to upgrade BB, but not all at once, it is advisable to upgrade it with the third perk or later, before that there are more necessary skills. Such as:

  • Commander: "Sixth Sense", "Eagle Eye"
  • Gunner: Smooth rotation of the turret, “Repair”
  • Driver-mechanic: “Virtuoso”, “King of off-road”
  • Loader: Desperate, Repair
  • Radio operator: “Radio interception”, “Repair”

Repair is necessary because... We will often be criticized for our equipment; for those who like to play in the PT style, the third perk can be upgraded to “Disguise”

Additional modules

Unlike the T28, the “prototype” can serve not only as a defender, but also support the attack. Therefore, the choice of equipment depends on your playing style.

To actively support TT (I’m not talking about it, you simply won’t catch up with them) you will need:

  • Rammer - increasing DPM
  • Vertical aiming stabilizer - we will rarely shoot on the move, but we will have to play “swing”
  • Optics - our visibility is low and we need to raise it, otherwise we will remain blind altogether

If you like to hit the enemy from the second line and stay in cover, then this will help you:

  • Camouflage network - it’s clear from the name why
  • Stereo tube - unlike Optics it gives 25%, but it starts working 3 seconds after stopping, but we are going to play while standing in cover
  • Rammer - where would we be without him?

Game tactics

There are two tactics, or we sit on the defensive and shoot the enemies that light up, not forgetting to change positions after the shot, otherwise greetings will come from the artillery. Or we push through the defense, trying not to expose the sides and stern.

Penetration zones T28 prototype

The T28 prototype tank destroyer has excellent frontal armor, but it doesn’t often save us from level 10 shots. Therefore, I do not recommend getting into trouble. Front of the hull: to the right of the gun is the driver, to the left is the radio operator. It's difficult to break through, but it's possible. The junction between the turret and the hull is well penetrated. The turret's forehead and gun mantlet are practically impenetrable: to the right of the gun is the gunner, to the left is the loader. The commander sits on the left side immediately behind the gunner. Any artillery hit on the tower will crit one or more crew members. On the starboard side, under the turret and in the rear of the turret, there is an ammunition rack; these places can be penetrated with a bang. Immediately behind the ammunition rack are the fuel tanks, which are also well penetrated. The engine is in the stern.

Today's article was supposed to be V Archer, which is now in the promotional thread, but somehow it didn’t work out. Because PT is still an amateur class. The Archer itself is a normal machine, with its own feature, but whatever one may say, the class still forces you to play in third roles, shoot from the red line, etc. Not the best choice when you want to be at the forefront of the attack and make the play. In general, the melancholy is mortal.

And it would seem, well, it’s voluntary, if you want to play on LT, ST, no one forces you to download PT. But for personal combat missions, they still give too many goodies, including super useful female crew members, and you don’t want to give them up. And here the T110e4 branch comes to the author’s aid, which only formally relates to PT. And in particular the hero of this article, the author’s favorite PT - VIII T28 Prototype.

So, let's move straight to the performance characteristics. Characteristics are given for 120% crew, with cola.

Equipment for T28 Prototype:

Crew:


DPM;Alpha strike;Breaking through BB/BP 3002; 400; BB 248 /BP 297
Strength 1150
Accuracy/Convergence 0.32; 1.85 s
Scatter coefficients 0.18 / 0.18 / 0.13
Power density 11.65
Rotation (On soil; towers) °/s 25.89° / 20.86° / 10.91° ; 20.47°
Maximum speed 28/10
Basic overview 380
Camouflage (rest/movement/shot) 28.9 / 18.9 / 5.2
Elevation angles -10 /15

Many players complained about the prot, saying that it was downright unplayable. Doesn't travel, doesn't tank. And because of this, I put off the purchase for almost a year. As it turned out, it was in vain.

After researching the T28 Prototype to its top configuration, it definitely became my favorite tank in the World of Tanks tank destroyer class.

What we see in the characteristics of the T28 Prototype:

Protven is a typical heavyweight in terms of playing style, so it would be correct to compare him with them. Most TT8 damage per minute is 2200. Here we have - motherfucker 3000 ! And all this with excellent penetration both in the BB and in gold. Let's multiply all this by good accuracy.

By gun definitely 2 heads higher than its closest competitors, that is, TT. I would even say 3 heads higher, but the tank is still a nominal AT and has a class limitation in the form of the inability to install a vertical stabilizer, which can definitely be called the most powerful and useful equipment in the game.

The main disadvantage in comparison with TT is low safety factor. TT 8 have a safety margin of 1400 (500 100/emil) and up to 1780 (KV-5), but we have 1150. You catch a few shells unsuccessfully - and that’s it, you’re half a corpse, which can easily be taken from a landmine.


As for reservations. It’s excellent, the main thing is not to forget to turn it just a little bit. At first glance, this is typical T26e4 armor, that is, a strong forehead, full of holes. But in practice it tanks much better. The location of the armor, in general, allows you to trade the trusted VLD due to some sloping hill. The same super pershing makes its way with any six into its bucket on the tower, which is also easy to target and almost never gives ricochets.

The proto has a stronger turret, lower in profile + catches ricochets. In general, it is 10 times more difficult to penetrate proto turrets than the same super perch. All of the above is, of course, true, provided that you are constantly moving and do not allow vulnerable points to be targeted. Any standing tank does not tank anything, this is an iron rule of WoT.

The main disadvantage of the tank is not the presence of turrets, but the “holey” turret cheeks, which break through almost consistently when penetrating 250+. That is, any ten can already saw you at the BB, if the driver of the ten certainly knows where to shoot.

Dynamics. In terms of numbers in the hangar, it’s terrible, but it turned out to be generally tolerable and playable. It’s extremely boring at the beginning of the battle. By the time you get to the enemy’s position, you can fall asleep, but then there’s enough dynamics for fighting. Apparently the normal resistance of soils, especially hard ones, has an effect.

The saddest dynamics manifest themselves at the finishing stage, when you are clearly winning and there are only a few living opponents left to kill. Here Prot is clearly out of work.


T28 Prototype- Tier 8 tank destroyer in the American tank branch. A distinctive feature of this branch is the rotatable turret, which is an important advantage. In the future we will cover the topic more fully.

The T28 Prototype is a very balanced car in many respects. The 120 mm AT Gun T53 has sufficient penetration of 248 mm for level 8 and 9 play. When playing with 10 levels, sabots are used shells with armor penetration 297 mm. The gun also has good elevation angles: -10/15 degrees. This allows in certain situations to play from a tower that is quite armored. The thickness of the frontal part of the tower is 203 mm.

The shape of the turret is complex, so it is quite difficult for the enemy to aim at the gun mantlet. The gun also has a very high rate of fire for its level, which is approximately 7 rounds per minute. The disadvantage of the gun is its low one-time damage, 400 durability points, which is partly compensated by its high rate of fire. The accuracy of the gun is very mediocre and amounts to 0.38. Aiming speed 2.1 seconds.

Booking with T28 Prototype

The hull armor is the same as that of the turret - 203 mm, with a slight slope. It is better not to expose the sides and stern. The thickness of the armor in those places will not save you even from tanks that are lower in level.

Speed ​​and maneuverability of the T28 Prototype very mediocre due to the heavy weight. 11.67 l/s per ton with a maximum speed of 28 km/h. The chassis traverse speed is 21.55 degrees per second.

Game strategy

Knowing the basic performance characteristics (tactical and technical characteristics), we can deduce two main strategies for playing the T28 Prototype: assault on the tank and classic tank attack. The first option is limited in application due to constant games with levels 9-10, which will constantly pierce even frontal projections in close combat. If the fight is with classmates, use the folds of the terrain to hide your vulnerable points, especially the NLD (lower frontal part).

The angles of the gun allow you to show only the armored mask to the enemy, and the rapid-fire gun will allow you not to weaken the onslaught in the direction of the assault.

Blocking damage with a diamond is not worth it: the thickness of the T28 Prototype side armor is only 50 mm. The top hatch is also pierced, so you need to shoot as soon as you aim, or without aiming if the enemy tank is poorly armored. Punch through tracked rollers, especially if the enemy tank is on its side.

There is a possibility that his repair kit has been spent or has not been studied" Repair" by crew members. Due to the high rate of fire, you can constantly keep the enemy “on the rink", cause damage and receive assistance points due to the enemy’s track being shot down.

The game strategy of classic TD is to support allies from afar. At the beginning of the battle, it is necessary to analyze the composition of the enemy and the dispersal of the allies. It is necessary to choose a place in such a way that the allies have constant fire support, since T28 Prototype rapid-fire gun, but does little one-time damage.

Know in advance the vulnerable points of most tanks, because when playing at levels 9-10, even with sub-caliber shells, just in the forehead, the enemy will not get through. As your allies advance or retreat, move to pre-selected positions. The rotatable turret does not reset the included modules, which allows you to remain undetected for a long time, supporting your allies.

What skills and equipment should you upgrade to on the T28 Prototype self-propelled gun first?

To implement the classic anti-tank strategy, it is necessary to properly prepare the vehicle for combat. The two most important indicators are viewing range and stealth. To increase them, equipment is installed " Stereoscopic telescope" And " Camouflage network".

You also need to learn crew skills such as: on the commander " Sixth Sense" (the first skill). The skill allows you to determine whether the enemy has discovered the tank. This is important for the game, it allows you to live longer and deal more damage.

The second skill on the commander is " An eagle eye", increases the viewing range of the tank. The radio operator studies " Radio interception", which also increases visibility. All crew members learn the skill " Disguise", after mastering specialized skills. Next, crew members learn abilities at the player's discretion. The only advice concerns the loader, who should learn the skill " Desperate". This skill speeds up the reloading of a gun if there are less than 10% strength points left.

The next and final parameter is the rate of fire. It increases by installing equipment" Large caliber rammer"and pre-battle instructions. At the player's discretion, instead of a fire extinguisher, you can place a box of Cola, which will add 10% to the main specialty of all crew members, including the loader. The two remaining places are occupied repair kit and first aid kit.

To increase efficiency, you can install a large repair kit and a large first aid kit, which not only restore all damaged modules, but also have a permanent bonus. For a large repair kit this is +10% to the module repair speed, and for a large first aid kit -5% to the stun time and +15% to crew protection.

Conclusion: T28 Prototype - a worthy tank destroyer. In the right hands, even when playing with 10 levels, it can change the outcome of the battle.

In today's video review of World of Tanks from JMR, we will get acquainted with the American tank destroyer level 8 T28 Prototype, in Russian - prototype, in gaming jargon - “sprat”. Those who love this bird, but do not fully understand all its secrets, should watch this video guide.

As the name suggests, this is one of the possible versions of the T28 in the US branch, in general an unsuccessful attempt to attach a turret to a super heavy self-propelled gun. This attempt was made in 1945 in parallel with the development of the T29 and T30 tanks, to which it was inferior in almost all significant characteristics.

According to Wikipedia, neither prototypes nor even drawings of this self-propelled gun have survived. However, in World of Tanks we can get to know it and try out the key differences between the Prototype and the T28. I'm not just talking about having a tower. Much greater popularity of the T28 Prototype is given by further tanks in its development branch, or more precisely, the absence of the T95 there and the presence of turret tanks: T30 and T110e4.

Features of the T28 Prototype tank destroyer - pros and cons

What can you say about this car if you look at its characteristics. In general, it is very similar to its closest relative - the American T28 tank destroyer. The prototype has the same weapon, with the same penetration and one-time damage, but with slightly worse other characteristics: aiming time, accuracy, rate of fire and, accordingly, DPM. These differences compensate for the presence of a rotating turret, which is indeed a significant advantage of this AT. The Prototype's ammunition load, like that of the T28, consists of 40 rounds.

Let's move on. The prototype has an average number of health points, a weight of 66 and a penny tons, the lowest specific engine power and speed of movement forward and backward among its classmates, but the presence of a rotating turret along with the rotation of the chassis allows you to change the firing sector at an angular speed of 38° per second. This is the best value at the level; only the Jagd Panhter II and the Soviet semi-ST SU101 can compete with us. Horizontal aiming angles, in this case this is the turret rotation angle - 286°, a value less than 360, which means it is impossible to freely rotate the turret in a circle. The prototype also has a limiter in the turret rotation mechanism, and if we give the firefly or ST the opportunity to drive behind us, we will automatically turn into an ordinary clumsy PT, we will not be able to tighten the turret there and, most likely, will very quickly go to the hangar.

The presence of an open turret allows, in the best traditions of American tanks, to lower the gun 10° down. This opens up the opportunity to play through the tops of hills and slides, exposing only a small and well-armored piece of the tank - the front of the turret - to shots. In this case, the gun rises quite well. The viewing radius is 380 meters, not the best in the game, but far from the worst at level 8. In addition to the characteristics of the gun and the worst level of mobility, the presence of a turret and excellent vertical aiming angles is accompanied by invisibility that is much inferior to that of the T28. But we still remain tank destroyers and in this characteristic we are far ahead of heavy tanks. It is not so easy to notice the Prototype while stationary, especially with a crew whose camouflage has been upgraded, and when moving, and when fired, we glow about the same as other level 8 PTs. Separately, it must be said that the presence of a tower gives us another serious advantage. The fact is that turning the hull is considered a movement, which often greatly harms ordinary tank tanks that need to shoot at enemies spotted to the side; turning the turret is not considered a movement; we can change the direction of the guns without increasing the visibility of the tank and without interrupting the operation of the camouflage network and stereo pipe .

As the name suggests, the T28 and T28 Prototype in World of Tanks have a lot in common; in fact, they have everything in common except the chassis. Therefore, if you have already leveled up the T95 branch, then here, before accumulating experience on T30, you will only have to open the top chassis. In addition, if you have not even played T25 AT before, its predecessor T28, then I advise you to gain 18,000 free experience on a pre-top gun and only then go into the first battle. A stock gun with penetration by 170mm armor-piercing shells will have to be loaded exclusively with premium shells. In any case, we examine the chassis last. The carrying capacity of the first is sufficient to install all the top modules and additional equipment.

How to break through T28 Prototype

Now let's see what this tank offers in terms of armor and armament. Shells with 112mm penetration from the front cannot do any damage to the prototype. The hull and occasionally the turret are easily penetrated from the side. From behind, dealing damage is easy. What is especially interesting is that shells with a penetration of 170mm also cannot harm the prototype from the front, although theoretically they should have been less confident in penetrating the machine gun nest. The sides of the diamond almost immediately begin to break through, and the low speed of rotation of the chassis will not allow you to quickly change the angle of the diamond, preventing them from being aimed. And finally, gold shells from classmates at short distances will be able to penetrate most of the front of the prototype.

The prototype is a rare case when the lower frontal part is not only difficult to pierce, but much more difficult than the upper one. Although it is somewhat thinner, the angle at which it meets projectiles is very sharp. And there is no point in trying to heal her. In a diamond, both the ALD and the AED quickly become almost impenetrable with increasing angle of rotation. But as soon as we pass the rebound angle, the side of the hull begins to break through easily. And from the side it is the one that is most accessible. The thickness of the armor here is only 50mm, and it willingly accepts damage from anyone.

The turret is not so easy to penetrate: 127mm of armor at good angles will often deflect shells. The slope of the armor at the base of the tower is slightly less, so if it is impossible to shoot at the hull, hit it there, in the center of the base of the tower. Generally speaking, by allowing the enemy onto our sides, we are taking a very big risk. Most of the side, among other things, contains only two of the most vulnerable modules: the ammunition rack (when its hit point reserve drops to zero, the tank explodes) and fuel tanks (if you take away their HP, it burns).

From behind, it is better to inflict damage on the vertical part of the hull and the straightened back of the turret. The top cover of the case is only 25mm thick, so it can ricochet armor-piercing shells up to 75mm caliber.

The top gun, the same as on the second American PT, is well suited for shooting at any distance. True, the slightly increased dispersion complicates the task of targeting the weak points of well-armored tanks.

Differences between T28 Prototype and T28

Well, let's look at the key differences between the T28 Prototype and the most similar tank in World of Tanks, the T28. Let's start with the positives. First. The presence of a turret allows you to prepare for shooting much faster, moving out from behind cover, and hiding back. Second. Thanks to the same tower, even with a limited rotation angle, we can resist twisting much longer and cannot be supported from the side. Third. Good elevation angles make it possible to play over hilltops. And fourth. The absence of a transmission in the front of the tank will save us from many completely unnecessary fires.

But there are only two serious disadvantages. Firstly, we are even slower than the T28; moreover, at level 8 it is the slowest tank. And secondly, we have one of the worst weapons among our classmates with the lowest DPM. However, Tier 8 heavy tanks, not all of which have similar frontal armor, are hopelessly inferior to us in terms of potential damage per minute and camouflage.

Tactics, positions in battle for T28 Prototype

Poor mobility is a key feature of this tank. That is why in battles it is advisable to take positions as far as possible from the enemy and closer to the base, at least in the first part of the battle, in order to be able to return and defend it if necessary. Positions where the enemies will approach us on their own, but preferably before they crush our entire team. The prototype is terribly afraid of artillery: its ugly mobility is complemented by open cutting, which will often be the cause of crits, cantuses and one-shots.

When playing this tank destroyer in World of Tanks, it is advisable to position yourself in thickets of vegetation, which will significantly enhance your already good camouflage. This way we can hide from the enemy for a long time; very solid frontal armor and a gun with excellent declination angles allow us to survive, even if we are accidentally exposed. That is why camouflage is a skill that, together with the Prototype’s sixth sense, must be upgraded in its crew.

Equipment, gear and crew skills for the T28 Prototype tank destroyer

Next we take on repairs, and then the crew learns individual skills: the commander and radio operator improve visibility, the gunner improves smooth rotation of the turret, the driver improves his virtuoso skill, and the loader, for example, improves contactless ammunition racks. Equipment: fire extinguisher, repair kit and first aid kit. Equipment. The first slot, of course, is a gun rammer, and the other two are occupied by a camouflage net, reinforced aiming drives and a stereo tube, having previously removed one of them.

Ventilation is not installed on the T28 Prototype. His cabin is open and, obviously, is well ventilated on its own. The T28 Prototype is not the only self-propelled gun with good frontal armor and a modest DPM, but although in recent days, it is still the only tank gun at its level that can rotate its turret like a heavy tank. On the other hand, at level 8 there are slow heavy tanks and better armored tanks, but there are no heavy tanks with similar firepower and camouflage.

The prototype is in some ways better than both of them, and this helps compensate for its main drawback - terrible slowness. And most importantly, it is followed by two more excellent World of Tanks vehicles: the American turret tank T30 and T110e4. In due time we will get to them in reviews. In the meantime, I say goodbye to you. Best regards, jmr.

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